| Modeling & Texturing |
| Lesson 1 |
Preliminary
• Placing the reference images in 3dsmax |
| Lesson 2 |
Body (I)
• Basic shapes unig splines
• Debuging splines |
| Lesson 3 |
Body (II)
• Surface Modifier
• Moving splines at the 2D space |
| Lesson 4 |
Body (III)
• Conversion to Editable Poly
• Symetry modifier |
| Lesson 5 |
Body (IV)
• Polygonal modeling. Cuts and segmentation. Working with vertices
• Smooth Mesh modifier |
| Lesson 6 |
Body (V)
• Adding detail to the body
• Polygonal modeling: new faces creation |
| Lesson 7 |
Body (VI)
• Polygonal modeling: debug the back area |
| Lesson 8 |
Body (VII)
• Polygonal modeling: separate the main mesh to elements |
| Lesson 9 |
Body (VIII)
• Polygonal modeling: polygons exclusion |
| Lesson 10 |
Body (IX)
• Creating the elements borders |
| Lesson 11 |
Body (X)
• Modeling the lateral |
| Lesson 12 |
Body (XI)
• Debuging the rear area |
| Lesson 13 |
Body (XII)
• Boolean operations and Polygonal modeling |
| Lesson 14 |
Body (XIII)
• Frontal a rear area details |
| Lesson 15 |
Body (XIV)
• Central area modeling. Air holes |
| Lesson 16 |
Body (XV)
• Debugind the air holes |
| Lesson 17 |
Body (XVI)
• Separate the door to a new element |
| Lesson 18 |
Body (XVII)
• Central area details: fuel tank and air hole |
| Lesson 19 |
Body (XVIII)
• Modeling the door |
| Lesson 20 |
Body (XIX)
• Frontal area details |
| Lesson 21 |
Body (XX)
• Frontal area details (2) |
| Lesson 22 |
Body (XXI)
• Frontal area details (3) |
| Lesson 23 |
Body (XXII)
• Frontal area details (4) |
| Lesson 24 |
Accesories (I)
• Rear spoiler modeling |
| Lesson 25 |
Accesories (II)
• Lights |
| Lesson 26 |
Accesories (III)
• Modeling the antena, central ligh … |
| Lesson 27 |
Accesories (IV)
• Rear lights modeling |
| Lesson 28 |
Accesories (V)
• Splines modeling: rear spoiler |
| Lesson 29 |
Accesories (VI)
• Splines modeling: rear spoiler (2) |
| Lesson 30 |
Accesories (VII)
• Polygonal modeling. tires |
| Lesson 31 |
Accesories (VIII)
• Polygonal modeling. tires (2) |
| Lesson 32 |
Accesories (IX)
• Polygonal modeling: rear mirrors |
| Lesson 33 |
Accesories (X)
• Body final details |
| Lesson 34 |
Texturing (I)
• UVW maping: plane mappings |
| Lesson 35 |
Texturing (II)
• UVW maping: plane mappings, materials |
| Lesson 36 |
Texturing (III)
• Elements |
| Lesson 37 |
Texturing (IV)
• Unwrap UVW modifier |
| Lesson 38 |
Texturing (V)
• Maps edition |
| Lesson 39 |
Texturing (VI)
• Maps edition (2) |