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 Index of tutorial: Pininfarina P4/5 Go to tutorial
Index of tutorial
Pininfarina P4/5
INDEX - Pininfarina P4/5 - 3D modeling tutorial
Lesson 1 Preliminary
• Placing the reference images in 3dsmax
Lesson 2 Body (I)
• Basic shapes using splines
• Debugging splines
Lesson 3 Body (II)
• Surface modifier
• Moving splines in the 3D space
Lesson 4 Body (III)
• Conversion to Editable Poly
• Symmetry modifier
Lesson 5 Body (IV)
• Main polygonal modeling tools. Cuts and segmentations, working with vertices
• Smooth mesh modifier
• Objects properties
Lesson 6 Body (V)
• Polygonal modeling: general body adjustment
Lesson 7 Body (VI)
• Polygonal modeling: modeling the hood air hole
Lesson 8 Body (VII)
• Elements. Separate the different body elements
• Polygonal modeling: modeling the frontal
Lesson 9 Body (VIII)
• Polygonal modeling: bottom area
Lesson 10 Body (IX)
• Polygonal modeling: frontal spoiler details
Lesson 11 Body (X)
• Modeling the frontal
Lesson 12 Body (XI)
• Composition objects: boolean operations
Lesson 13 Body (XII)
• Polygonal modeling: modeling the lateral (I)
Lesson 14 Body (XIII)
• Polygonal modeling: modeling the lateral (II)
Lesson 15 Body (XIV)
• Polygonal modeling: modeling the lateral (III)
Lesson 16 Body (XV)
• Lateral air hole (I)
Lesson 17 Body (XVI)
• Lateral air hole (II)
Lesson 18 Body (XVII)
• Elements. Separating the back area. Debugging the body
Lesson 19 Body (XVIII)
• Modeling the back hood
Lesson 20 Body (XIX)
• Modeling the back spoiler
Lesson 21 Body (XX)
• Back area
Lesson 22 Body (XXI)
• Debugging the back area (I)
Lesson 23 Body (XXII)
• Debugging the back area (II)
Lesson 24 Body (XXIII)
• Debugging the back area (III)
Lesson 25 Body (XXIV)
• Debugging the back area (IV)
Lesson 26 Body (XXV)
• Debugging the frontal area: holes and lights
Lesson 27 Body (XXVI)
• Modeling the cupola
Lesson 28 Body (XXVII)
• Separating the different body elements. Borders creation
Lesson 29 Body (XXVIII)
• Modeling the cupola back area (I)
Lesson 30 Body (XXIX)
• Modeling the cupola back area (II)
Lesson 31 Body (XXX)
• Modeling the frontal windshield
Lesson 32 Body (XXXI)
• Creating the body elements borders (I)
Lesson 33 Body (XXXII)
• Creating the body elements borders (II)
Lesson 34 Body (XXXIII)
• Lateral windows
Lesson 35 Accessories (I)
• Frontal accessories: air holes and central separation
Lesson 36 Accessories (II)
• Frontal grid
Lesson 37 Accessories (III)
• Modeling the frontal windshield wiper
Lesson 38 Accessories (IV)
• Logos and back air holes
Lesson 39 Accessories (V)
• Back windshield
Lesson 40 Accessories (VI)
• Modeling the rear-view using a box
Lesson 41 Accessories (VII)
• Exhaust pipes and aerodynamic pieces
Lesson 42 Accessories (VIII)
• Car background
Lesson 43 Accessories (IX)
• Frontal lights (I)
Lesson 44 Accessories (X)
• Frontal lights (II)
Lesson 45 Wheels (I)
• Modeling the rim (I)
Lesson 46 Wheels (II)
• Modeling the rim (II)
Lesson 47 Wheels (III)
• Modeling the tire and other details
Lesson 48 Interior (I)
• Basic control panel modeling
Lesson 49 Interior (II)
• Modeling the interior
Lesson 50 Interior (III)
• Modeling the instruments
Lesson 51 Interior (IV)
• Modeling the steering wheel and accessories
Lesson 52 Interior (V)
• Basic interior modeling
Lesson 53 Interior (VI)
• Modeling the seats
Rendering
Lesson 1 - Global Vision
Lesson 2 - Irradiancy maps and secondary lights
Lesson 3 - Inside illumination and ambient
Lesson 4 - System and Materials window
Lesson 5 - More about reflexions/refractions
Lesson 6 - Reflexions/refractions by default
Lesson 7 - Raytrace maps
Lesson 8 - Auto-illumination and Caustics. VRay shadows
Lesson 9 - Radiosity
Lesson 10 - HDRI
 
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 Characteristics
 Lessons: 53
 Detail images: 1044
 Progress files: 56
 Model vertices: 101450
 Posted date: 17/12/2007
 Aprox. duration: 15-20 days
 Online Access: YES
 Price
modeling 125 $US (53 lesso.)
rendering 40 $US (10 lesso.)
Currency:  Euros - US Dollars
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