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 Index of tutorial: Ducati 916 Go to tutorial
Index of tutorial
Ducati 916
Modeling
Lesson 1 Body (I)
• Placing the reference images in 3dsmax 5.
• Modeling with primitives: editable poly.
• Editable Splines. Redering options.
Lesson 2 Body (II)
• Modeling techniques with editable poly and splines.
Lesson 3 Suspension-Transmission
• Circular array.
• Boolean operations with splines.
Lesson 4 Suspension-Transmission (II)
• Polygonal modeling techniques.
• "Mesh smooth" modifier.
Lesson 5 Suspension-Transmission (III)
• Polygonal modeling: working with the rear damper.
Lesson 6 Suspension-Transmission (IV)
• The brakes modeling.
• Align tool.
Lesson 7 Suspension-Transmission (V)
• Final details for this area.
Lesson 8 Motor
• Modeling with splines and primitives.
• "Slice plane" tool.
Lesson 9 Motor (II)
• Working with extruded splines.
Lesson 10 Motor (III)
• Modeling the exhaust.
• Advanced modeling techniques.
Lesson 11 Motor (IV)
• Exhaust 2. Modeling with splines.
Lesson 12 Motor (V)
• Booleans and polygonal modeling.
Lesson 13 Back wheel (I)
• Polygonal modeling and mesh smooth modifier.
Lesson 14 Back wheel (II)
• Polygonal modeling techniques.
Lesson 15 Back wheel (III)
• Polygonal modeling techniques.
• "Attach" tool.
Lesson 16 Fork (I)
• Polygonal modeling: starting the fork.
Lesson 17 Fork (II)
• Adding details.
• "Bevel" modifier.
Lesson 18 Brakes (I)
• Advanced modeling with splines.
Lesson 19 Brakes (II)
• Final details. Copy from the frontal wheel.
Lesson 20 Fuel tank (I)
• Advanced polygonal modeling techniques.
• "Symmetry" modifier.
Lesson 21 Fuel tank (I)
• Finishing the fuel tank.
Lesson 22 Back cowl (I)
• Advanced polygonal modeling techniques.
Lesson 23 Back cowl (II)
• Advanced polygonal modeling techniques.
Lesson 24 Back cowl (III)
• Advanced polygonal modeling techniques.
• License plate modeling and other details.
Lesson 25 Front fender
• Advanced polygonal modeling techniques.
Lesson 26 Cowl (I)
• Advanced polygonal modeling techniques.
Lesson 27 Cowl (II)
• Advanced polygonal modeling techniques.
Lesson 28 Cowl (III)
• Advanced polygonal modeling techniques.
Lesson 29 Cowl (IV)
• Advanced polygonal modeling techniques.
Lesson 30 Cowl (V)
• Advanced polygonal modeling techniques.
Lesson 31 Cowl (VI)
• Advanced polygonal modeling techniques.
• Front cowl modeling.
Lesson 32 Cowl (VII)
• Advanced polygonal modeling techniques.
• Modeling with splines.
• "Surface" modifier
Lesson 33 Cowl (VIII)
• Advanced polygonal modeling techniques.
Lesson 34 Cowl (IX)
• Advanced polygonal modeling techniques.
Lesson 35 Cowl (X)
• Finishing the front cowl.
Lesson 36 Accessories (I)
• Lights modeling.
• Control panel modeling.
Lesson 37 Accessories (II)
• Polygonal modeling: Back mirrors.
• Finishing the 3D modeling.
Lesson 38 EXTRA: Texturing lesson (I)
Lesson 39 EXTRA: Texturing lesson (II)
Rendering
Lesson 1 - Global Vision
Lesson 2 - Irradiancy maps and secondary lights
Lesson 3 - Inside illumination and ambient
Lesson 4 - System and Materials window
Lesson 5 - More about reflexions/refractions
Lesson 6 - Reflexions/refractions by default
Lesson 7 - Raytrace maps
Lesson 8 - Auto-illumination and Caustics. VRay shadows
Lesson 9 - Radiosity
Lesson 10 - HDRI
 
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 Characteristics
 Lessons: 39
 Detail images: 775
 Progress files: 44
 Model vertices: 152935
 Posted date: 14/03/2005
 Aprox. duration: 15-20 days
 Online Access: YES
 Price
modeling 130 $US (37 lesso.)
rendering 40 $US (10 lesso.)
texturing 0 $US (2 lesso.)
Currency:  Euros - US Dollars
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