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 3D models: Gargola Go to 3D model 

- eyes ready to follow the objective (linked to the Max wizard).
- animated eyelids.
- blade with textures.
- two different render engines: LightTracer and MentalRay
  Thecnical notes:
The model has enough amounts of polygons to be used in videogames. To do it, you should increase the number of vertices, which could be done inside the “Edit Poly” modifier, checking the "Use Nurms Subdivision" box.

 3D model data
 Author: Cano
 Software: 3ds max (.max)
 Vertices: 6782
 Polygons: 11236
 Posted date: 05/11/2005
 File size:    7309 Kb.
Currency: Euros - US Dollar
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